💎Want to join a product and design team that’s fun and collaborative? Watch the video to the end to know more about uShip’s team!
📼The uShip team is growing! Kelli Raisler, Senior Manager of Product and Design shares with you what it's like to work at the product and design team and what they look for in future candidates. Don’t miss the opportunity to join them!
📼The product and design team works cross-functionally on a day-to-day basis with teams all across uShip. It focuses heavily on building an understanding of its users, understanding the needs of its stakeholders, and building an exceptional experience for customers. To do this, they ask a ton of questions. They also brainstorm with other cross-functional members, as well as gather feedback from both internal and external members. This helps the product and design team ensure that they're making decisions that best fit the needs of customers.
📼The product and design team’s performance is evaluated through collaboration, communication, and consistency. Team members must effectively collaborate with other members in different departments, should easily communicate with customers, as well as stakeholders and other team members, and should also consistently give information and updates about things that they're thinking about, how they're thinking about them, and what problem areas they're looking to solve.
An Inclusive Product And Design Team
The product and design team actively encourages inclusion in a handful of ways. Authenticity is one of its core values, and they encourage team members to take their most authentic selves to work. For example, team members are encouraged to include their preferred pronouns in communication channels. Also, during the interview process, the company tries to curate a diverse panel to make sure that they incorporate multiple perspectives.
🧑💼 Are you interested in joining uShip? They have open positions! To learn more, click here.
Get to Know Kelli Raisler
Kelli is a creative leader with over 10 years of experience creating digital and print products. She works closely with other designers, product managers, and developers to create quality experiences based on user feedback and data. If you are interested in a career at uShip, you can connect with her on LinkedIn. Don’t forget to mention this video!
More About uShip
uShip is an Internet company focused on solving a real-world problem and having loads (pun intended) of fun along the way. Since launching uShip in 2004, its mission has been to be the world’s leading online solution for shipping anything, anytime, anywhere. They are passionate about empowering buyers and providers of transportation services to efficiently conduct business on an unbiased, transparent, and competitive platform.
💎If you want to grow in content experience design, experience design, or experience design research, the Platform Experience Team at Autodesk is for you. Watch the video to the end to find out how to join them!
📼 Wondering how the platform experience team works in a company? Capra J'neva, Senior Platform Experience Manager at Autodesk, tells you everything about her area and working methods.
📼 The platform experience team and other related teams at Autodesk recruit people from all over the world. When they bring in new team members, they don't expect them to get off the ground and run right away. They help members to use the tools and techniques that they've learned in other fields to get going on the platform right away.
📼In the platform experience area, diversity is at the core and the heart of what makes their team great. They know that when a team has diverse members, people who can think about things differently, or bring the culture and background to their work, everyone examines their ideas a little more closely, and they get better results. People at Autodesk really believe in that and it underlies their entire hiring philosophy.
Grow In Your Platform Experience Role
Autodesk has removed the barriers to growth in individual contributor roles so that you can continue growing up to distinguished career-level goals if you want to stay in hands-on work. They have designed lead roles which allow you to supervise the function of more junior designers in your functional area. Additionally, they create individual development plans for each member of the team: mentorship inside and outside of their team, formal learning, and experiences that lead up to a career that you will love.
🧑💼 Are you interested in joining Autodesk? They have open positions! To learn more, click here.
Get to Know Capra J'neva
Capra J’neva is a Senior Platform Experience Manager at Autodesk. She helps experience designers learn to exercise and expand their toolkit to understand, reframe, strategize, and innovate on customer needs in their industries. If you are interested in a career at Autodesk, you can connect with her on LinkedIn. Don’t forget to mention this video!
More About Autodesk
From the greenest buildings to the cleanest cars, from the smartest factories to the biggest stories, amazing things are created every day with Autodesk. Over four decades they’ve worked together with their customers to transform how things are made, and in doing so, they’ve also transformed what can be made. Today their solutions span countless industries empowering innovators everywhere. But they’re restless to do more. They don’t believe in waiting for progress, they believe in making it.
💎 Don’t miss these design lessons from the game industry brought to you by a game designer at Riot Games! Watch the video to the end to learn how to improve the work you do as a game designer.
📼 Press play to get 3 design lessons for a game industry career from Candace Thomas, Principal Game Designer at Riot Games, who will share with you the insights that she has learned throughout her successful 15-year career.
📼 Design Lessons From The Game Industry - Tip #1: Check In With Yourself. How are you feeling? Are you having some anxiety? Are you stressed about a deadline? Are you afraid that someone's going to reject your idea? Do you not even know where to start in the first place? If so, that's okay. Take a deep breath and don't shame yourself for it. It's natural. Instead, work to reduce your anxiety. Do things like ping your ideas off of your coworkers to gain confidence. Talk to your manager or your stakeholder about what's expected of you, the timeline, and all of your concerns. This will help you build some confidence, or it may even allow you to push back the date in a way that makes you feel more confident in what you're doing.
📼 Design Lessons From The Game Industry - Tip #2: Make Lists. Candace's advice is to start by making a list of all the things that excite you about the project that you’re working on, to get yourself hyped and enthused about it. Having these things handy and taking stock of what you appreciate about what you’re working on will help you power through any roadblocks or slumps in your creative process. The next one is a list of the goals that you're trying to achieve by the end of your project. Think about what message you're trying to send, and the audience that you're trying to send it to. The last list that Candace advises to do is one of your support group. First, add the people that you know you’ll have to collaborate with to finish your project. Candace also likes to include the people that she knows can inspire or encourage her along the way. Having a support group is going to be helpful when you get roadblocked. And if you spend some cycles thinking about how these people like to communicate and how they collaborate most effectively, it might remove that small barrier that you have to reach out for help when you need it.
Design Lessons From The Game Industry - Tip #3: Fill In The Details
This is the stage where you’ll fill out the content of your project or your game design. It sounds simple, but this is the actual hard part, right? At least, now you're primed for success! For one, you've made a list of all the people that you need to collaborate with, and a list of people that you know you can bounce ideas off of if you get roadblocked. Second, you've shed all of the negative emotion that you might have brought into the space, and you have lots of confidence in what you're doing. And lastly, you have a list of goals ready for you to check back in with, to make sure that your project is still running smoothly.
📨 Are you interested in joining Riot Games? They have open positions! To learn more, click here.
Get to Know Candace
Candace is an AAA game content creation specialist. She’s a designer for single and multiplayer combat, Enemy Design and AI, game modes, and narrative. She’s a creative powerhouse and a mentor! If you are interested in a career at Riot Games, you can connect with Candace Thomas on LinkedIn. Don’t forget to mention this video!
More About Riot Games
Riot Games was founded in 2006 to change how video games are developed, published, and supported by players. In 2009, Riot released its debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game globally and a vital driver of the explosive growth of esports. Players are the foundation of Riot's community and it’s for them that Riot continues to evolve the League experience, in-game and beyond.
💎 How to develop a robust quality assurance process at the start of a project? Don’t miss these tips from a Lead QA Analyst at Work&Co to learn how you can achieve a successful engagement. Watch the video to the end to learn the fundamentals of the QA process!
📼 You must develop a robust quality assurance process to ensure you consistently deliver the best products. Play this video to get three top tips that can lead to an improved QA process. You'll hear from Rituja Donadkar, Lead QA Analyst at Work & Co, who shares her learnings throughout her career as a quality assurance professional.
📼 Tips for developing a robust quality assurance process - #1: Make the quality of your product a priority. People are increasingly expecting great, seamless digital experiences. When they don't get them, it can impact brand loyalty. At Work&Co, they believe in building products that are designed in a way that is simple to understand and interact with. This is the foundation for why Work &Co has a fully dedicated quality assurance team. Great products are found through continuous trial and error until arriving at the most successful result.
📼 Tips for developing a robust quality assurance process - #2: Involve QA members in every phase of the project. At Work&Co, Rituja considers it’s best to include QA members as early as the tech discovery phase, enabling them to have transparent conversations about processes that should be implemented on the project. This time is ideal to discuss configuration management for the project by meeting with your team and figuring out basic criteria. The next phase is the design phase. Having QA involved in this stage allows the team to identify missing flaws and accessibility issues before the next phase begins. The third phase, development, involves writing test cases and validating user stories. An extremely important factor to discuss here is risk management. It is the QA professional’s responsibility to collaborate with other team members to identify, assess, prioritize, monitor, and propose mitigation strategies for any risks that may appear. And, last but not least, is the delivery and support phase: user acceptance testing is also a part of this phase.
Tips To Develop A Robust Quality Assurance Process - #3:
Continue to evolve processes. To remain knowledgeable as technology evolves, research and experimentation are a must. Along with working on projects, QA team members also work in smaller groups to research, experiment, and document new tools. Learning and evolving is a part of their structure. At Work&Co, the QA team frequently gets together to sync on what's working and what needs to be changed.
📨 Are you interested in joining Work & Co? They have open positions! To learn more, click here.
Get to Know Rituja Donadkar
Rituja is an experienced Quality Assurance Engineer with a demonstrated history of working in the internet industry. Skilled in Databases, HTML, Scrum, Web Applications, and Cascading Style Sheets (CSS), she’s a strong engineering professional with a Master of Computer Science focused in Computer Science from Stevens Institute of Technology. If you are interested in a career at Work & Co, you can connect with Rituja Donadkar on LinkedIn. Don’t forget to mention this video!
More About Work & Co
Work & Co is a 400-person digital product company with offices in the United States, Europe and Latin America. The best digital products require small, senior teams who are hands-on from start to finish. Our clients — IKEA, Apple, Epic Games, Nike, Gatorade, Mercedes, Aesop, Vistaprint, ALDO, and other admired companies — participate directly in an iterative process based on rapid prototyping, continuous testing, and fewer large meetings.