Nail Your Slack Job Interview With These Tips
đź’Ž Want to succeed in a Slack job interview? Watch the video to the end to find tips on how to nail the process!
📼 To work at Slack, a solid job interview is the first step along the way. In this video, Jo Saari, Senior Sales Recruiter at Slack, walks through the company’s application and interview process for you to feel comfortable and excited to begin your journey with them.
📼Slack recruiters will ask questions at the job interview and you need to be prepared to answer them correctly. In the face of any question, use the STAR method to articulate your response. STAR stands for situation, task, action, and result. You can set the scene and describe the situation, then share the goal that you were working toward. When you describe the actions that you took, remember to stress your particular contribution. Lastly, make sure to share specific results. And don’t shy away from taking credit where credit is due!
📼Understanding Slack’s job interview process makes preparing even easier. First, you will have a one-on-one video interview with your potential new manager. This is a great opportunity for you to learn about their management style. Following that, you will go through Slack's chronological interview. This interview takes a structured approach. You'll go through each role that is presented on your resume and you'll talk that through with a panel of interviewers. Finally, you'll round out your interview experience with a final presentation. This is your opportunity to show your skills. You'll be given a prompt, and some time to craft what you are proud to present to your interviewers.
Slack Job Interview - Your Opportunity To Thrive
Slack is committed to diversity, equity, and inclusion. They are dedicated to hiring diverse talents and ensuring that everyone is treated with respect and support through the interview process and once they join Slack. The company embraces diversity and strives to create conditions where everyone is provided with an equal opportunity to thrive.
đź§‘đź’Ľ Are you interested in joining Slack? They have open positions! To learn more, click here.
Get to Know Jo Saari
Jo Saari is eager to connect talent with opportunity. If you are interested in a career at Slack, you can connect with her on LinkedIn. Don’t forget to mention this video!
More About Slack
Every day, Slack refines, iterates, and explores how to make work better for everyone. Join them in creating a better future of work that’s more connected, inclusive, and flexible. They’re building a platform and products they believe in, knowing that there is real value to be gained from helping people simplify whatever it is that they do and bring more of themselves to their work, wherever they are.
Wondering What Technical Qualifications You Need To Work At Relativity? Discover Them Here!
đź’ŽTechnical qualifications are only part of what you need to work at Relativity. Watch the video to the end to get some insights on how you can prepare for a technical interview.
📼Want to know what technical qualifications you need for different positions? Candice Belasco, a Senior Technical Recruiter at Relativity, shares this and other valuable information with you in this video.
📼What type of technical qualifications is Relativity looking for? For engineering, strong programming and coding skills, experience with web technologies and web development, experience with CI/CD, and familiarity with agile and SCRUM methods. DevOps is a plus in many cases. On the product management side, they’re looking for individuals who have managed a product roadmap and have experience conducting discovery and usability testing.
For the designers, they look for a strong portfolio that demonstrates and showcases case studies.
📼Showing your technical qualifications is what you are supposed to do in the first interview with the recruiter, who usually looks to ensure that the candidate meets the minimum qualifications, aligns with salary, and has strong communication skills. The second step is with the hiring manager, who does a deeper dive into the resume and looks to ensure that the candidate can meet the job expectations. The third interview is a Zoom phone call that consists of anywhere from two to four segments. Final interview expectations include a coding challenge or real-life product problem, meeting with various members of the engineering and or product teams, and a core values interview with questions targeted towards Relativity's core values.
Do I Have All The Technical Qualifications I Need? - Apply With Confidence!
For those on the fence who feel like you don't check every box, as long as you can perform the fundamentals of the role, apply with confidence. Relativity is looking for the total package, which means a well-rounded person. So just remember that the job description will be your best resource. Keep in mind that most questions they ask will be derived from the job description.
đź§‘đź’Ľ Are you interested in joining Relativity? They have open positions! To learn more, click here.
Get to Know Candice Belasco
Her role is to find top talent for Relativity’s Engineering, Product Management, IT, and Security Groups. If you are interested in a career at the company, you can connect with Candice Belasco on LinkedIn. Don’t forget to mention this video!
More About Relativity
Headquartered in Chicago with offices around the world, Relativity creates intuitive software that helps law firms, government agencies, financial institutions, and other major corporations quickly find the truth in data. Their journey began in the e-discovery space and evolved to develop broader legal and compliance SaaS solutions.
3 Design Lessons From The Game Industry
💎 Don’t miss these design lessons from the game industry brought to you by a game designer at Riot Games! Watch the video to the end to learn how to improve the work you do as a game designer.
📼 Press play to get 3 design lessons for a game industry career from Candace Thomas, Principal Game Designer at Riot Games, who will share with you the insights that she has learned throughout her successful 15-year career.
📼 Design Lessons From The Game Industry - Tip #1: Check In With Yourself. How are you feeling? Are you having some anxiety? Are you stressed about a deadline? Are you afraid that someone's going to reject your idea? Do you not even know where to start in the first place? If so, that's okay. Take a deep breath and don't shame yourself for it. It's natural. Instead, work to reduce your anxiety. Do things like ping your ideas off of your coworkers to gain confidence. Talk to your manager or your stakeholder about what's expected of you, the timeline, and all of your concerns. This will help you build some confidence, or it may even allow you to push back the date in a way that makes you feel more confident in what you're doing.
📼 Design Lessons From The Game Industry - Tip #2: Make Lists. Candace's advice is to start by making a list of all the things that excite you about the project that you’re working on, to get yourself hyped and enthused about it. Having these things handy and taking stock of what you appreciate about what you’re working on will help you power through any roadblocks or slumps in your creative process. The next one is a list of the goals that you're trying to achieve by the end of your project. Think about what message you're trying to send, and the audience that you're trying to send it to. The last list that Candace advises to do is one of your support group. First, add the people that you know you’ll have to collaborate with to finish your project. Candace also likes to include the people that she knows can inspire or encourage her along the way. Having a support group is going to be helpful when you get roadblocked. And if you spend some cycles thinking about how these people like to communicate and how they collaborate most effectively, it might remove that small barrier that you have to reach out for help when you need it.
Design Lessons From The Game Industry - Tip #3: Fill In The Details
This is the stage where you’ll fill out the content of your project or your game design. It sounds simple, but this is the actual hard part, right? At least, now you're primed for success! For one, you've made a list of all the people that you need to collaborate with, and a list of people that you know you can bounce ideas off of if you get roadblocked. Second, you've shed all of the negative emotion that you might have brought into the space, and you have lots of confidence in what you're doing. And lastly, you have a list of goals ready for you to check back in with, to make sure that your project is still running smoothly.
📨 Are you interested in joining Riot Games? They have open positions! To learn more, click here.
Get to Know Candace
Candace is an AAA game content creation specialist. She’s a designer for single and multiplayer combat, Enemy Design and AI, game modes, and narrative. She’s a creative powerhouse and a mentor! If you are interested in a career at Riot Games, you can connect with Candace Thomas on LinkedIn. Don’t forget to mention this video!
More About Riot Games
Riot Games was founded in 2006 to change how video games are developed, published, and supported by players. In 2009, Riot released its debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game globally and a vital driver of the explosive growth of esports. Players are the foundation of Riot's community and it’s for them that Riot continues to evolve the League experience, in-game and beyond.
Allyship In The Workplace Top Tips By Automattic
💎 Practicing allyship in the workplace is crucial to help build a diverse and equitable work environment where everyone’s voice is heard. Watch the video to the end to learn some practical ways to accomplish it.
📼 Use these tips to improve your allyship practice in the workplace! To make people feel included and part of the group, you have to know how to become a better ally. Meet Jeffrey Zeldman, Principal Designer at Automattic, who shares his tips to be a better ally to underrepresented coworkers.
📼 Allyship in the Workplace - Tip #1: Research And Listen. Jeffrey starts by bringing up the old saying “you have two ears and one mouth for a reason” which means: you should listen more than you talk. Jeffrey’s advice is to talk to people who are different from you- lots of them! Also: research! You can read articles, watch videos where people talk about diversity, look up inclusion and diversity, and specifically look for ways of making people feel at home. Ask questions and be prepared to continue to learn forever. The good news is you'll benefit from the creativity and insights of people who may think differently from you, be from different cultures from you. Above all, listen, learn, ask questions, and try to learn a little more every day.
📼 Allyship in the Workplace - Tip #2: Use Inclusive Language. Learn how to pronounce people's names: one of the things people love the most is hearing their own names correctly pronounced. When using inclusive language, you'll be going a long way toward making people feel more at home and included. So do the work! Use language that makes everyone feel wanted, accepted, and understood.
Allyship In The Workplace - Tip #3: Opportunity And Visibility
What folks from underrepresented groups want most it's the opportunity that you've had and they haven't. So you have an opportunity to help them up the ladder, to introduce them to people, and to recommend them for projects that come to you. Bring them in! As Jeffrey puts it: “sponsorship over mentorship”. You can do that in your workplace just by inviting your coworkers to meetings, including them in plans and projects, and giving them a helpful push!
đź§‘đź’Ľ Are you interested in joining Automattic? They have open positions! To learn more, click here.
Get to Know Jeffrey Zeldman
Principal Designer, Automattic, Inc. Founder & Publisher, A List Apart “for people who make websites” (founded 1998). Co-founded the multi-city user experience design conference An Event Apart with Eric Meyer. Founder Emeritus of Happy Cog™, an award-winning digital design studio. Publisher and co-founder (with Jason Santa Maria) of A Book Apart—brief books for web and interaction designers. Blogger & web designer since 1995. He has written two books, notably the foundational web standards text, Designing With Web Standards, currently in a 3rd Edition co-authored by Ethan Marcotte. It has been translated into 15 languages. Faculty member on the MFA, Interaction Design program at School of Visual Arts, New York. Co-founder and host of the internet radio program The Big Web Show (“Everything Web That Matters”), twice named Podcast of the Year by .net Magazine. Former freelance journalist, The Washington Post & City Paper. Former copywriter & art director (DeVito Verdi, Grey Entertainment, Campbell-Mithun-Esty). Played Casio in DC’s Insect Surfers. Composed & produced electronic scores for Upright Vertebrates Dance Co., and (with Robert Goldstein of Urban Verbs) for PBS. Former design columnist, MacWorld, PDN-Pix, Adobe. In 2012, was the first designer inducted in the SXSW Interactive Hall of Fame. If you are interested in a career at Automattic, you can connect with Jeffrey Zeldman on LinkedIn. Don’t forget to mention this video!
More About Automattic
Automattic are the people behind WordPress.com, Jetpack, WooCommerce, Tumblr, and more. Founded in 2005, and valued at $3 billion, they were one of the first companies to pave the way in remote work culture. The company’s 1,400+ people hail from 79 countries and speak 99 languages. Though the workforce is intellectually and geographically diverse, they’re united by a shared passion to democratize publishing and commerce—so that anyone with a story can tell it, and anyone with a product can sell it, regardless of income, gender, politics, language, or country. And the company is growing rapidly!